Example Datasets Available for Download: Parrot Bebop 2 House

Parrot Bebop 2 House
The goal of this project is to generate the 3D Mesh Model of a house using Parrot Bebop 2 with its onboard camera.
3D Textured Mesh 3D Textured Mesh 3D Textured Mesh
General project information
Project
Location Switzerland
Average Ground Sampling Distance (GSD)

2.83cm / 1.11 in

Area covered 0.5776 km2 / 57.7565 ha / 0.223 sq. mi. / 142.79 acres
Output coordinate system WGS84 / UTM zone 32N
Vertical Coordinate System: MSL = egm96
Image acquisition
UAV Parrot Bebop 2
Image acquisition software Pix4Dcapture
Image acquisition plan 2 circular flights at different altitudes
Camera Bebop 2 camera
Images
Number of images 70
Image size 4096x3320
Image geolocation coordinate system WGS84
Vertical Coordinate System: MSL = egm96
Download* and project files

The dataset can be downloaded here.

The project can be found processed on Pix4D Cloud here

The downloaded folder contains the following files and folders:

  • images_bot_circ: RGB images in JPG format, acquired during the first flight
  • images_top_circ: RGB images in JPG format, acquired during the second flight
  • example_bebop2_house.p4d: project file that can be opened in Pix4Dmapper.

*The usage of this dataset is meant to be for personal and professional training. If you would like to use it for commercial or promotional objectives, please be sure to mention "Courtesy of Pix4D / pix4d.com" linking all this text to pix4d.com.

Instructions

Follow the instructions to:

Process the dataset using the included .p4d project file

This section describes how to process the dataset in order to generate a 3D mesh of a house using Parrot Bebop 2.

1. Open the project example_bebop2_house.p4d.
2. On the Menu bar, click View > Processing. The Processing bar opens at the bottom of the main window.

 
Note: As the goal of this project is to generate the 3D mesh (no DSM and orthomosaic), the template used for processing has been set to 3D Models. This can be seen in Process > Processing Options....

3. On the Processing bar, click Start to start processing.

Process the dataset creating a new project

This section describes how to create and process a project in order to generate a 3D mesh of a house.

A) Create a new project:

1. Start Pix4Dmapper.
2. On the Menu bar, click Project > New Project....
3. The New Project wizard opens.
4. In Name: Type a name for the project. In this example type example_bebop2_house.
5. (optional) In Create In: Click Browse, and in the Select Project Location pop-up, navigate to select the folder where the project and results will be stored and click Select Folder.

 
Note: When the project is created, a folder with the same name as the project name typed in the Name field will be created in the selected folder and will store all the results. The .p4d project file will also be stored in this folder.

6. (optional) Select the check box Use As Default Project Location to save all new projects in the selected folder.
7. In the section Project Type, keep selected the default option New Project.
8. Click Next.

The New Project wizard displays the Select Images window.

9. Click Add Directories... and select the images_bot_circ and images_top_circ folders to add the images to the project. These folders contain the images of the bottom and top circular flights. Click Choose.
10. Click Next.

The New Project wizard displays the Image Properties window. The image geolocation is automatically loaded from the image EXIF data and is given in WGS84 (latitude, longitude, altitude) coordinates with vertical coordinate system given by MSL = egm96. The camera model is loaded from the camera model database (Bebop2_1.8_4096x3320 (RGB)).

11. Click Next.

The New Project wizard displays the Select Output Coordinate System window. By default the last output coordinate system selected in the software is selected.

12. Select Auto Detected.
13. Select Advanced Coordinate Options and under Vertical Coordinate System select MSL. Set the value to egm96.
14. Click Next.

The New Project wizard displays the Processing Options Template window.

15. Click 3D Models to select the template.
16. Click Finish to finish the wizard and create the project. The Processing bar opens at the bottom of the main window.  

 
Note: Pix4Dmapper automatically detects the sky in the images of Bebop2 and improves the Densified Point Cloud.
For more information about the Processing Options: 205327965
Dense Point Cloud before the automatic masking.  Dense point cloud after the automatic sky masking. 
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