The article provides step-by-step instructions on how to draw a surface in PIX4Dmapper. This is useful for correcting building artifacts and improving the 3D textured mesh.
Important: In order to draw a new object in the rayCloud, at least step 1. Initial Processing has to be completed.
Drawing surfaces has an impact on the 3D Textured Mesh
and step 3. DSM, Orthomosaic and Index,
if the 3D Textured Mesh and/or step 3 are processed after the surfaces have been created and if the Use for DSM and Triangle Mesh
box is selected in the right sidebar of the surface.
Surfaces can be used to correct building artifacts and improve the Mesh. For more information:
In order to create a new Surface in the rayCloud:
1. On the Menu bar, click View > rayCloud.
2. On the Menu bar, click rayCloud > New Surface.
On the left Menu bar, click rayCloud. Under the Create section, click New Surface.
3. On the 3D View, a green point appears beside the mouse. Left-click to mark the vertices of the surface. At each click, a vertex is created, and the surface is formed.
- For each vertex, a Manual Tie Point is created.
- When drawing the surface, a vertex used by other objects can be reused for the new surface by clicking on it while drawing the surface.
4. Right-click to add the last vertex and create the surface.
When the surface is created, next to the measurements, "error n/a
" appears, indicating that the measurement accuracy cannot be calculated till all the vertices of the surface are marked on at least 2 images. For step-by-step instructions: How to edit Objects in the rayCloud
5. (optional) To complete the drawing by adding higher accuracy to the surface, on the 3D View, select the surface and correct the position of the vertices: How to edit Objects in the rayCloud.
Note: A Manual Tie Point is associated with each vertex of the surface. Each vertex that is marked on at least two images is taken into account in Step 1. Initial Processing if it is processed again or if the reconstruction is reoptimized.
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