3D Textured Mesh can be used for 3D printing. However, in order to print the 3D model, editing is required. The editing can be done in Pix4D or using other software packages.
In order to prepare model for 3D printing in Pix4D, the base (platform) has to be made. To add the base and make the model printable in Pix4D:
1. Define Manual Tie Points all along the hull of the mesh.
2. Offset these MTPs along the z axis to have a stable base. As a minimum requirement the MTPs should have the lowest z value of the whole project.
3. To complete the base, create surfaces for the base. Firstly, connect the MTPs on sides. Create manually all the surfaces from the top MTPs to the bottom MTPs, use the counterclockwise direction to connect points.
4. Then create manually the bottom surface (with all the bottom MTPs), orient the surface towards the bottom (for example from bottom view use counterclockwise direction).
5. Make sure to select the option in the right sidebar that all the surfaces will be used for mesh generation and generate the mesh.
Additionally, Pix4D 3D mesh can be imported into third party software and edited for 3D printing.
- Import OBJ mesh into Meshmixer
- Fill in gaps and holes.
- Make a flat bottom.
- Export to save it as an STL file.
1. Turn a mesh into a 3D printable object, using Blender: www.makerbot.com.
2. Print using makerbot.
For more information: http://www.youtube.com.
Disclaimer: Pix4D publishes this information as a courtesy to its customers. Pix4D makes no warranty of any kind, expressed or implied, with respect to the content's validity or accuracy.